Tokyo Game Show; A War On Java BREWing
(From the WWJ Team, October 15, 2003)
(You can only see the preview on the GLOCOM Platform)
We talked to a number of new and established Japanese companies and they were pessimistic about the BREW platform. The general consensus from most developers was that BREW is a bind: without a market, they won't invest the three or four months it takes to develop a BREW games app. But without the app, where's the market. Then we had a fascinating chat with the CEO of HelloNet, a Korean BREW contents developer, about their real-time multiplayer network games that are set to roll out here soon. Our interview with Sammy Networks yielded an interesting comment on who to watch for the next mobile gaming market boom in Asia. You better grab a coffee and sit back to enjoy a whole new kind of 3G -Games, Geeks and Girls- video show.